In Max Payne 3, you play a gun-toting lunatic whose shattered life has devolved into a series of bloody firefights he doesn?t fully understand. It?s a third-person shooter, meaning you can see Max on the screen as you control his running, hiding, and shooting through various urban landscapes. You survive by murdering attacking gunmen before they can murder you. You don?t automatically heal, and it takes just a few shots to ice you. The bad guys are smart. If you hunker behind a cement slab to pick them off, they will a) flank you, b) shoot the slab into rubble, and/or c) lob grenades. You have to move, prioritize threats, and react quickly. You often die not knowing what hit you. The game is an ensanguined carnival that demands focus. After a few hours, you feel the way Max is supposed to feel: hounded, confused, adrenalized.
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